Torn Starter Dashboard

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Profile Snapshot

Load profile to see bars, cooldowns, and travel state.

Long-Term Statistics 📅 Range –

Stored locally in SQLite from profile snapshots.

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Money Trend

Daily Goals (% done per day)

Daily Income

Energy / Nerve / Happy

Life Trend (hospital markers)

Energy Waste

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Nerve Waste

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Waste over time (missed regen)

Energy / nerve full at the snapshot moment - shows when regen was missed.

Addiction over time (drugs)

Estimated addiction debuff % per day - see when the brain icon appeared and rehab impact.

Combat Stats

Working Stats

Skills

Job Points

Travels (per day)

Travels (per country)

Cooldowns (h)

Property Prices (avg rent/day by type)

Level

Points Balance

Merits (lifetime)

Routine

Daily 0/0

Weekly 0/0

Milestones 0/0

To do / Tool Changes 0/0

Workspace

Edit routine items directly in the checklists above. Each list always has an empty row at the end for quickly adding new items. Changes are saved automatically.

Autosave active.

Trading Items (owned + buy/sell stats, avg prices, market value & P/L per category)

Owned inventory items with buy/sell stats, average buy/sell prices, current daily market value and trend, and total P/L over the selected period.

Best to Bulk-Sell (large owned stock + high value + you've sold it before → find best buyer on weav3r.dev/bulk-sell)

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Trade History (from /api/history/trades)

Log Browser

All logs from your user log with category filtering. Trading events are included here.

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Budget & Planning 📅 Range –

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🎶️ Happy Jump Planner (costs are compare-only, actual item use is tracked in Budget → Item Usage)

🧠 Addiction & Rehab Advisor (from Torn API)

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Unlocked gyms

Check the gyms you have unlocked (in unlock order). Auto-pick only uses checked gyms; the active gym is always included. Empty = fallback (active + below).

⏰ Before every jump: finish crimes first, wait out the full 15 minutes, then follow the steps of the respective jump.

Max cost ($): any Show only jumps up to the selected Xanax / energy / cooldown and the chosen refill / book / AN-job option. Candy count scales with max booster cooldown and reduction. Cost column includes rehab follow-up estimates.
Plans from drug-cooldown end using owned stock only (1 Ecstasy assumed); Basis (+25) and Max-Mix cards with live gains, console hint and list match.
Gym perk overrides (manual %, 0 = auto from Torn API)
Last updated: never
Faction steadfast: General: Education per stat:

Values above 0 replace the matching auto-detected Torn perk (per category). Perks stack multiplicatively across categories. Experience gains never count.

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Enemies & Hostiles

Everyone who attacked, mugged or hospitalized you - tracked long-term from your logs.

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Key Resources

Curated guides and tools with short purpose notes for quick lookups.

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Runtime Status (Advanced)
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